The Memory Alpha Historic Society records the following archive entry from Lee Quessenberry's personnel dossier (2014–2015).Quessenberry was folded into the art department as a set design consultant and graphic-art contributor. Alongside Aaron Harvey and Alexander Richardson, he helped establish monitor and console graphics that read as Starfleet-authentic on camera. When production later divided concept art from graphic art, he remained on the graphic track — the division of labor that would define bridge authenticity for Prelude and beyond. The Society notes that his soundstage work and his website work share a single principle: the audience must believe the environment before the first line of dialogue.
Personnel Record

Personnel RecordEngineer's LogMemory Alpha Historic SocietyAxanar Production NotesAres StudiosSet DesignArt Department
September 1, 20141 min read

Quessenberry was folded into the art department as a set design consultant and graphic-art contributor. Alongside Aaron Harvey and Alexander Richardson, he helped establish monitor and console graphics that read as Starfleet-authentic on camera. When production later divided conc…
The Memory Alpha Historic Society records the following archive entry from Lee Quessenberry's personnel dossier (2014–2015).Quessenberry was folded into the art department as a set design consultant and graphic-art contributor. Alongside Aaron Harvey and Alexander Richardson, he helped establish monitor and console graphics that read as Starfleet-authentic on camera. When production later divided concept art from graphic art, he remained on the graphic track — the division of labor that would define bridge authenticity for Prelude and beyond. The Society notes that his soundstage work and his website work share a single principle: the audience must believe the environment before the first line of dialogue.
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Personnel RecordEngineer's LogMemory Alpha Historic SocietyAxanar Production NotesAres StudiosSet DesignArt Department
